The Template Method design pattern is a behavioral pattern that defines the skeleton of an algorithm in a base (abstract) class but lets subclasses override specific steps without changing the algorithm's structure
In simple words:
👉 You outline the big steps in a base class.
👉 You let child classes fill in the details by overriding some of those steps.
Key Ideas:
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The algorithm's overall flow stays the same (defined in the base class).
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Subclasses customize specific steps.
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It follows the "Don't call us, we'll call you" principle — the base class controls when subclass methods are called.
Real-life Example:
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Cooking a meal (Template):
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Prepare ingredients (can vary)
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Cook (can vary)
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Serve (common step)
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Different meals (Pizza, Pasta) will prepare and cook differently, but the overall process stays the same.
Example (Very Simple)
Pseudo-Java/Python:
Then:
Why Use Template Pattern?
✅ Avoids code duplication (shared structure).
✅ Promotes code reuse (shared behavior in base class).
✅ Forces a standard procedure with customizable parts.
One-liner definition:
"Template Method Pattern lets you define the outline of an operation, deferring some steps to subclasses."
java implementation:
// Abstract Class abstract class Game { abstract void initialize(); abstract void startPlay(); abstract void endPlay(); // Template Method public final void play() { initialize(); startPlay(); endPlay(); } } // Concrete Class class Football extends Game { void initialize() { System.out.println("Football Game Initialized."); } void startPlay() { System.out.println("Football Game Started."); } void endPlay() { System.out.println("Football Game Finished."); } } // Usage public class Main { public static void main(String[] args) { Game game = new Football(); game.play(); } }python implementation:
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